Armed Dragon Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Armed Dragon LV10 White
SR Rarity
Armed Dragon LV10 White
SR Rarity
Armed Dragon LV10 White
LIGHT 10
Armed Dragon LV10 White
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.

UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
UR Rarity
Armed Dragon Thunder LV10
WIND 10
Armed Dragon Thunder LV10
  • ATK:

  • 3000

  • DEF:

  • 2000


If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.

UR Rarity
Armed Dragon Thunder LV3
UR Rarity
Armed Dragon Thunder LV3
UR Rarity
Armed Dragon Thunder LV3
WIND 3
Armed Dragon Thunder LV3
  • ATK:

  • 1200

  • DEF:

  • 900


This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.

R Rarity
Armed Dragon Thunder LV5
R Rarity
Armed Dragon Thunder LV5
R Rarity
Armed Dragon Thunder LV5
WIND 5
Armed Dragon Thunder LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.

R Rarity
Armed Dragon Thunder LV7
R Rarity
Armed Dragon Thunder LV7
R Rarity
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.

SR Rarity
Dark Armed Dragon
SR Rarity
Dark Armed Dragon
SR Rarity
Dark Armed Dragon
DARK 7
Dark Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.

UR Rarity
Jack's Knight
UR Rarity
Jack's Knight
UR Rarity
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

N Rarity
Armed Dragon Lightning
N Rarity
Armed Dragon Lightning
N Rarity
Armed Dragon Lightning
Spell Continuous
Armed Dragon Lightning

    If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ● It gains ATK equal to its Level x 100 (even if this card leaves the field). ● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn.

    SR Rarity
    Feast of the Wild LV5
    SR Rarity
    Feast of the Wild LV5
    SR Rarity
    Feast of the Wild LV5
    Spell Normal
    Feast of the Wild LV5

      Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.

      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      UR Rarity
      Compulsory Evacuation Device
      Trap Normal
      Compulsory Evacuation Device

        Target 1 monster on the field; return that target to the hand.

        Extra Deck

        SR Rarity
        Knightmare Cerberus
        SR Rarity
        Knightmare Cerberus
        SR Rarity
        Knightmare Cerberus
        EARTH
        Knightmare Cerberus
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Top

        Left


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Right

        Bottom


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

        SR Rarity
        Chronomaly Vimana
        SR Rarity
        Chronomaly Vimana
        SR Rarity
        Chronomaly Vimana
        LIGHT
        Chronomaly Vimana
        • ATK:

        • 2300

        • DEF:

        • 2600


        2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.

        UR Rarity
        Constellar Pleiades
        UR Rarity
        Constellar Pleiades
        UR Rarity
        Constellar Pleiades
        LIGHT
        Constellar Pleiades
        • ATK:

        • 2500

        • DEF:

        • 1500


        2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

        SR Rarity
        Number 11: Big Eye
        SR Rarity
        Number 11: Big Eye
        SR Rarity
        Number 11: Big Eye
        DARK
        Number 11: Big Eye
        • ATK:

        • 2600

        • DEF:

        • 2000


        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

        SR Rarity
        Voloferniges, the Darkest Dragon Doomrider
        SR Rarity
        Voloferniges, the Darkest Dragon Doomrider
        SR Rarity
        Voloferniges, the Darkest Dragon Doomrider
        DARK
        Voloferniges, the Darkest Dragon Doomrider
        • ATK:

        • 2500

        • DEF:

        • 2100


        2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

        Popular Skills

        Armed Crossover: 100%
        Armed Crossover

        Need 11 UR

        UR Rarity
        Armed Dragon Thunder LV10
        UR Rarity
        Armed Dragon Thunder LV3
        UR Rarity
        Armed Dragon Thunder LV3
        UR Rarity
        Armed Dragon Thunder LV3
        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Jack's Knight
        UR Rarity
        Jack's Knight
        UR Rarity
        Constellar Pleiades
        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device
        UR Rarity
        Compulsory Evacuation Device

        Main: 23 Extra: 8

        SR Rarity
        Armed Dragon LV10 White
        SR Rarity
        Armed Dragon LV10 White
        Armed Dragon LV10 White
        LIGHT 10
        Armed Dragon LV10 White
        • ATK:

        • 3000

        • DEF:

        • 2000


        Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.


        SR Rarity
        Armed Dragon LV10 White
        SR Rarity
        Armed Dragon LV10 White
        Armed Dragon LV10 White
        LIGHT 10
        Armed Dragon LV10 White
        • ATK:

        • 3000

        • DEF:

        • 2000


        Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.


        UR Rarity
        Armed Dragon Thunder LV10
        UR Rarity
        Armed Dragon Thunder LV10
        Armed Dragon Thunder LV10
        WIND 10
        Armed Dragon Thunder LV10
        • ATK:

        • 3000

        • DEF:

        • 2000


        If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.


        UR Rarity
        Armed Dragon Thunder LV3
        UR Rarity
        Armed Dragon Thunder LV3
        Armed Dragon Thunder LV3
        WIND 3
        Armed Dragon Thunder LV3
        • ATK:

        • 1200

        • DEF:

        • 900


        This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


        UR Rarity
        Armed Dragon Thunder LV3
        UR Rarity
        Armed Dragon Thunder LV3
        Armed Dragon Thunder LV3
        WIND 3
        Armed Dragon Thunder LV3
        • ATK:

        • 1200

        • DEF:

        • 900


        This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


        UR Rarity
        Armed Dragon Thunder LV3
        UR Rarity
        Armed Dragon Thunder LV3
        Armed Dragon Thunder LV3
        WIND 3
        Armed Dragon Thunder LV3
        • ATK:

        • 1200

        • DEF:

        • 900


        This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


        R Rarity
        Armed Dragon Thunder LV5
        R Rarity
        Armed Dragon Thunder LV5
        Armed Dragon Thunder LV5
        WIND 5
        Armed Dragon Thunder LV5
        • ATK:

        • 2400

        • DEF:

        • 1700


        This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


        R Rarity
        Armed Dragon Thunder LV5
        R Rarity
        Armed Dragon Thunder LV5
        Armed Dragon Thunder LV5
        WIND 5
        Armed Dragon Thunder LV5
        • ATK:

        • 2400

        • DEF:

        • 1700


        This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


        R Rarity
        Armed Dragon Thunder LV5
        R Rarity
        Armed Dragon Thunder LV5
        Armed Dragon Thunder LV5
        WIND 5
        Armed Dragon Thunder LV5
        • ATK:

        • 2400

        • DEF:

        • 1700


        This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


        R Rarity
        Armed Dragon Thunder LV7
        R Rarity
        Armed Dragon Thunder LV7
        Armed Dragon Thunder LV7
        WIND 7
        Armed Dragon Thunder LV7
        • ATK:

        • 2800

        • DEF:

        • 1000


        This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


        R Rarity
        Armed Dragon Thunder LV7
        R Rarity
        Armed Dragon Thunder LV7
        Armed Dragon Thunder LV7
        WIND 7
        Armed Dragon Thunder LV7
        • ATK:

        • 2800

        • DEF:

        • 1000


        This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


        R Rarity
        Armed Dragon Thunder LV7
        R Rarity
        Armed Dragon Thunder LV7
        Armed Dragon Thunder LV7
        WIND 7
        Armed Dragon Thunder LV7
        • ATK:

        • 2800

        • DEF:

        • 1000


        This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


        SR Rarity
        Dark Armed Dragon
        SR Rarity
        Dark Armed Dragon
        Dark Armed Dragon
        DARK 7
        Dark Armed Dragon
        • ATK:

        • 2800

        • DEF:

        • 1000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


        SR Rarity
        Dark Armed Dragon
        SR Rarity
        Dark Armed Dragon
        Dark Armed Dragon
        DARK 7
        Dark Armed Dragon
        • ATK:

        • 2800

        • DEF:

        • 1000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


        SR Rarity
        Dark Armed Dragon
        SR Rarity
        Dark Armed Dragon
        Dark Armed Dragon
        DARK 7
        Dark Armed Dragon
        • ATK:

        • 2800

        • DEF:

        • 1000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.


        UR Rarity
        Jack's Knight
        UR Rarity
        Jack's Knight
        Jack's Knight
        LIGHT 5
        Jack's Knight
        • ATK:

        • 1900

        • DEF:

        • 1000


        A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


        UR Rarity
        Jack's Knight
        UR Rarity
        Jack's Knight
        Jack's Knight
        LIGHT 5
        Jack's Knight
        • ATK:

        • 1900

        • DEF:

        • 1000


        A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


        N Rarity
        Armed Dragon Lightning
        N Rarity
        Armed Dragon Lightning
        Armed Dragon Lightning
        Spell Continuous
        Armed Dragon Lightning

          If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects; ● It gains ATK equal to its Level x 100 (even if this card leaves the field). ● Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand. You can only use this effect of "Armed Dragon Lightning" once per turn.


          SR Rarity
          Feast of the Wild LV5
          SR Rarity
          Feast of the Wild LV5
          Feast of the Wild LV5
          Spell Normal
          Feast of the Wild LV5

            Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


            SR Rarity
            Feast of the Wild LV5
            SR Rarity
            Feast of the Wild LV5
            Feast of the Wild LV5
            Spell Normal
            Feast of the Wild LV5

              Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                UR Rarity
                Compulsory Evacuation Device
                UR Rarity
                Compulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  UR Rarity
                  Compulsory Evacuation Device
                  UR Rarity
                  Compulsory Evacuation Device
                  Compulsory Evacuation Device
                  Trap Normal
                  Compulsory Evacuation Device

                    Target 1 monster on the field; return that target to the hand.


                    SR Rarity
                    Knightmare Cerberus
                    SR Rarity
                    Knightmare Cerberus
                    Knightmare Cerberus
                    EARTH
                    Knightmare Cerberus
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Left


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    SR Rarity
                    Chronomaly Vimana
                    SR Rarity
                    Chronomaly Vimana
                    Chronomaly Vimana
                    LIGHT
                    Chronomaly Vimana
                    • ATK:

                    • 2300

                    • DEF:

                    • 2600


                    2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                    SR Rarity
                    Chronomaly Vimana
                    SR Rarity
                    Chronomaly Vimana
                    Chronomaly Vimana
                    LIGHT
                    Chronomaly Vimana
                    • ATK:

                    • 2300

                    • DEF:

                    • 2600


                    2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                    UR Rarity
                    Constellar Pleiades
                    UR Rarity
                    Constellar Pleiades
                    Constellar Pleiades
                    LIGHT
                    Constellar Pleiades
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                    SR Rarity
                    Number 11: Big Eye
                    SR Rarity
                    Number 11: Big Eye
                    Number 11: Big Eye
                    DARK
                    Number 11: Big Eye
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                    SR Rarity
                    Voloferniges, the Darkest Dragon Doomrider
                    SR Rarity
                    Voloferniges, the Darkest Dragon Doomrider
                    Voloferniges, the Darkest Dragon Doomrider
                    DARK
                    Voloferniges, the Darkest Dragon Doomrider
                    • ATK:

                    • 2500

                    • DEF:

                    • 2100


                    2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.



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